Fast
Sometimes in the air things happen very fast.
Far from the ground there is much time to react,
But what should a pilot do when the ground is near?
Far from the ground, the old-timers recommend that the
Pilot wind the clock, slowing time.
If the craft has come apart there is naught to be done.
If the craft is intact then allow its continued flight.
Consider essence.
Near the ground there is no room for error.
Make some by burning essence to climb.
Do not be near the ground.
Finesse allows the best climb.
Then try again.
Far from the ground there is much time to react,
But what should a pilot do when the ground is near?
Far from the ground, the old-timers recommend that the
Pilot wind the clock, slowing time.
If the craft has come apart there is naught to be done.
If the craft is intact then allow its continued flight.
Consider essence.
Near the ground there is no room for error.
Make some by burning essence to climb.
Do not be near the ground.
Finesse allows the best climb.
Then try again.